The best open-world 3D platform/adventure games of all time (2022 edition)
I'm a big fan of Zelda, Mario, and Ratchet & Clank. Though each are very different, they all share a heavy emphasis on exploration, world building, and puzzle solving. Combat plays an important role, but not the primary role, unlike a beat-em-up. If that description is too nebulous, just look at the list below. I'm not trying to stake a philosophical claim that category exists, just to help folks find games they may not have played and would enjoy. I will acknowledge that nostalgia plays a role in some selections, I try to rank these according to modern sensibilities, at least in terms of gameplay (the graphics of older games is of minimal concern to me as long as it doesn't hamper gameplay).
Legend of Zelda, Ocarina of time (N64)
Ratchet & Clank (PS2)
This is a great series, but the first game is arguably the best. It's a "puzzle shooter", in that there are a huge number of weapons that each behave in distinct ways. Half the challenge is deciding which would be best for the current situation. It's also a first-class platformer with lots of running, jumping, and exploring. Each level typically has several paths to explore, though to finish the game you will have to play them all. While not as open as a zelda game, their design does a good job of hiding any linearity. Much like zelda your character gets more and more powerful, meaning that you can go back to earlier levels to complete challenges that were impossible before. There is a tiny bit of hidden stuff, but for the most part there are no secrets. Just blast your way through the levels and when everything is dead you win. Graphically, the game still shines with a cartoon sci fi aesthetic. The game play is also up to modern standards, though you will find yourself repeating parts of levels more than you might like because you didn't get far enough to reach the continue point.Mario 64 (N64)
Nostalgia may also play a role in this pick, given its age. Certainty, as the first open-world 3D platformer, it deserves to be on this list for historical reasons. And frankly, it's hard to imagine that you haven't played it, so maybe I shouldn't belabor the point much. But part of the reason to go into so much detail on the first few games is to help define what this list is about so I will spill at least a few characters. Mario 64 succeeds for several reasons. Unlike the earlier Mario games, each level has a series of challenges to complete, keeping gameplay more varied; there's a level select stage, so it's ease to jump (heh) around to different levels when you get stuck; most of the levels are fairly open and exploration oriented, rather than linear. Keeping with the Mario tradition, there's lots of secrets to discover and all kinds of tricky jumps to execute, and combat plays very little role except for bosses. It really sets the standard for pretty much all mario games that have followed. I find the controls just slightly less smooth than in later games, but perhaps that's because I played on an emulator, using a dual-shock style controller. The graphics are very crude by any standard, but don't hold the game back much. If you haven't played it, at least give it a once over for historical interest - you'll be shocked how much of the mario style was established so long ago.The rest...
Having established the pattern of what I'm going for here, I'll try to be more short and sweet from here on; as always google for further details.Jak and Daxter: the precursor legacy (PS2)
Mario Sunshine (GameCube)
Zelda: The Windwaker (GameCube)
Sly 2: Band of Thieves (PS2)
Grow Home (PC, 2015)
A really fantastic game + physics simulation. At its heart it's a collect the gems game, but also a grow (and stear!) giant vines into the sky, rock climbing, paragliding, and puzzle out how to achieve your goals (and what those goals even are) by experimentation and observation game. I love it. Unfortunately it is kind of short, maybe 10 hours. Lots to explore and see for those 10 hours though. Very open ended other than the final goal of getting from ground level up into the clouds (I'm not giving anything away there).Mario Galaxy 2 (Wii)
Subtitled: Some More Levels for Mario Galaxy. Seriously, this game feels like an expansion pack for the original. Except, I'm starting to think I actually enjoyed this one more than the original - there's some neat new powerups, but mostly I think the level design is just better. The gravity gimmick (described below) plays a much smaller roll here.Mario Galaxy (Wii)
The
gimmick here is that some levels are tiny planets that you can
circumnavigate in a minute or two. It's large, it's fairly open ended, and it's
the mario you know and love from 64. For some strange reason I have
fonder memories of the shooter mario (aka sunshine), though. But it's
very solid.
Spyro the dragon (PS1)
Spyro the dragon (PS1)
Human Fall Flat (PC, 2016+)
How much fun can you have with a good physics simulation? Quite a bit, actually. This a 3D platformer puzzle game where you can grab objects with your two arms and wave them around wildly using your gamepad. Simple things like rowing a boat turn into a full-on puzzle when you have to control the paddles individually by grabbing them and manipulating them with your in-game arms. About half the puzzles consist of this kind of problem, eg: given the game's flexible controls, how do you do something like load and fire a catapult. Many of the puzzles also allow alternate solutions, some of which are probably not intended by the designers. The graphics are simple but it still takes a decent computer, probably to run the physics engine.Ratchet & Clank Going Commando (PS2)
More Ratchet & Clank. Slightly heavier emphasis on the run and gun 3rd-person shooter aspect of the game, and less on the platforming and exploration, but not really enough to change the flavor of the game. A great looking game and a solid choice if you liked the original.Tak and the power of the JuJu (PS2)
A collect all the thingies game, but with more interesting puzzles than most, and pretty good graphics. Sort of a Jak and Daxter + Spyro + something with puzzles + "humor". Sometimes frustrating. Combat has a very strange place in this game - it can be hard, but you come back to life after dying without losing any progress at all. I think they could have skipped combat altogether or made it easier, but given death some actual consequences. Sometimes I get lost in the levels because they are a bit visually repetitive. The occasional clever puzzle really saves this game from being lower on the list.Jak II (PS2)
Zelda Twilight princess (GameCube/wii)
of time, but somehow less magical for all that (is this nostalgia?).
Spyro: Legend of the Dragon (PS1)
This game is third in the series, and looks so much better than the first Spyro. Some of the levels approach PS2 level complexity, though certainly not ps2 level graphics. It might be worth seeing just as a testament to what a well-programed PS1 can do; I think it's easily one of the best looking 3D games for the system, esp. with PS2 texture smoothing turned on. Sadly, the sublime simplicity of "collect all the thingies" has been somewhat diminished here, though not as badly as in #2 (Ripto's Rage, below). Though there are still secrets and tricky to reach areas, they are much less significant than in #1. While the boring challenges of #2 have been dropped, in their place are sub-levels with different playable characters, such as a monkey with raygun, or a kangaroo that can triple jump. None are as smooth playing or as well-thought out as spyro, but they are moderately fun to play.Ratchet & Clank up your arsenal (PS2)
Jak 3 (PS2)
This game looks fantastic - a solid upgrade on Jak II's engine which was already near best in system. And the gameplay, while similar to Jak II, is somewhat better because it's not so freakin hard that you have to restart all the time. There's a lot of driving/racing in the game, which is pretty well done but certainly outside the normal genre definition. The platforming is pretty linear, but so pretty I don't mind (much). But the highly linear nature of the platforming and the large amount of driving in the game is why I put it down here. Jak II was more fun, or would have been if it wasn't insanely hard. Meanwhile the storyline less impossible to follow than jak 2 - though it's still not a strong-point.Muppet Monster Adventure (PS1)
This game is a very sincere attempt to copy everything about Sypro, but change things up just enough that it doesn't play as well. For a tie-in game it's actually amazingly good, and really fills the bill when you are jonesing for a Spyro 4. An excellent soundtrack and reasonably good sense of humor elevates it over Spyro 2, though Spyro 2 probably plays better. The level design tends to be a bit too linear and the controls just aren't as smooth. And it adds absolutely nothing to the gameplay that spyro didn't have already. Still, they don't make them like spyro anymore (remakes excluded, obviously) so this is a game that now fills a hole that we didn't know was going to exist when it was first released.Sly cooper: honor among thieves (PS2)
The 3rd game in the series use the same engine as #2, but takes it in a decidedly less fun direction. It feels a little like GTA in that you get a bunch of varied assignments played out over about 8 large levels. But the assignments are not that much fun and there's no incentive to explore (no collectables, no treasure), and they pretty much hand feed you how to do each assignment, nothing to figure out. Plus they added a bunch of minigames that are just not that fun. The storyline is strong, however, and it's nice to see how the PS2 series comes to an end. Don't get me wrong, it's a fun game, but it's a different genre from #2.Starfox Adventure (GameCube)
Legend of Kay (PS2+)
Legend of Zelda with Cats (and Rats, frogs, etc). Starts out very very linear, but after about 8 hours it opens up, though there's a flip side to that: it's surprisingly easy to get lost. Even though the levels become more open, you still visit them in sequence, no "living world" like zelda. It looks great, but plays just ok. It just doesn't feel as clever as OoT, and the puzzles are not really much to speak of. Plus there's fairly frequent racing bits that you have to complete to progress in the story and they just aren't that fun. Interestingly, for a game starting a little-puddy-cat the dialog suggests it is more intended for teens/adults; there's nothing cute about the storyline. I got stuck 2/3rds of the way thru due to a bug that prevented further progress and I wasn't tempted to figure out how to fix it.Spyro: Ripto's Rage (PS1)
#2 in the series, uses the same engine as #3 reviewed above. Gameplay is disappointing though. The sublime simplicity of "collect all the thingies" has been traded in for a bunch of varied challenges like animal herding or killing all the monsters. Though challenging they don't tend to be fun. Reminds me of how Mario 64 introduced reusing each level 8 times, but requiring different tasks each time you return. The tasks here are less fun but at least there are only 3-4 per level. You can still collect all the gems, but there is no real in-game motivation plus they are not hidden very cleverly.Ty the Tasmanian Tiger (ps2)
I've seen better looking PS1 games (not to mention more fun). This is a collect the thingies platform game and some of the levels are quite wide open, but are exceedingly dull and monotonous. It's hard to pin down exactly what's so lacking about this game as it checks a lot of boxes. But it's just not fun most of the time. Only intermittent reward drove me to finish this.Games I haven't played but should probably be on this list
Zelda Majora's mask
Games not really worth playing
Shrek treasure hunt (PS1) Open, nonlinear collect all the things. Overly simplistic, all you can do is jump and run to avoid the randomly moving farm animals and other creatures. The camera is almost top down, probably to hide the laughably short draw distance, and cannot be adjusted at all.
Spyro: Enter the Dragonfly (ps2) A sad end for such a find series of collectathon games. Feels like bad fanfic - it has all the aspects of the original games but without any idea of what actually made those design choices fun. It is an open world game with lots to "collect", but it turns out that randomly strewn items in slap-dash levels makes for a very dull game. Plus it looks like crap. Seriously, the PS1 games looked better than this. I mean, ok there are more polys in the PS2 version, but oh such poorly chosen ones, plus an atrocious frame rate.
Adventure/platform games that are overly linear to be on this list
Tak 2 staff of dreams (ps2). Looks a lot like the first game but is very linear and has nothing clever, humorous (or even "humorous") going for it. The combat is overly hard and in the end I gave up 2/3rds thru, wishing I had just skipped it all together, though the first 3rd of the game was perhaps "fun".
All crash bandicoot games (PS1 and PS2) Actually, I haven't tried them all, but the 3 I loaded up were tiresome and very linear. almost "2.5D" games.