Posts

Showing posts from 2017

Converting 480i to 480p or higher: how to play PS2 games on an LCD. Updated with vp50 review

Note: this is an update of an earlier post, now with a review of the DVDO VP50 included.

PS2s were built with CRT TVs in mind. They look best on those. If you can, use a CRT connected via  a YPbPr (component) cable. There are two reasons.

PS2 games are mostly output in 480i (480 pixels of vertical resolution, with 240 pixels painted each frame; first the even lines, and then on the next frame the odd ones). In between frames the game image is updated, so when there is lots of motion the odd and even lines will show significantly different views. But because CRT pixels fade quickly, you almost never see the disagreement. Because LCDs have high persistence the even and odd lines are visible at the same time, and when there is lots of motion the result is ugly. If you happen to have a PS2 game that supports 480p (progressive, as in not interlaced), put in that mode and everything will look a lot better on your LCD.

The other issue is that the PS2s doesn't do anti-aliasing by default so sharp edges can look pixelated on an LCD. This is particularly bad in 3D games, and not so much of an issue in 2D games (of course, >90% of games are 3D). On a CRT this issue is partially hidden by the fact that image is blurred a bit by TVs hardware (unavoidably). This blurring is due to the amplifier that drives the cathode ray which cannot make large transitions (say, black to white) instantaneously, and thus spreads the change over a couple pixels. Small changes in brightness/color require less change in the amplifier gain, and thus are displayed more faithfully. This is exactly what you want for a "low-fi" antialiasing . You could turn down sharpness on your LCD display, but that will make everything blurry, which is crappy antialiasing.

I realize this post would be 10 times better with pictures, but it turns out to be nearly impossible to take representative photos of an actual LCD or CRT. So I'll just give my personal experiences, from best to worst.

DVDO VP50 

This is one of the most expensive prosumer deinterlacers ever made, at least when new. Now they go for less than $300 on ebay, which is still a lot. In comparison to the HD+ reviewed below, it's a step up, but probably not worth the extra cost (HD+ go for half as much, or better).

As a premium device, it's ultra-configurable. It supports 20+ resolutions and then you can tweak them in single pixel increments to create resolution never before seen by man (or at least your LCD). Pro gear can be fun sometimes. Not sure how useful that is, but wow. The VP50 supports pretty much every analog input known to man, and also lots of video formats including 480p, which makes for zero interlacing artifacts.

The deinterlacing is top notch, though still worse than a real CRT. You get 3 useful modes that are relatively easy to switch between. "Auto" is the smoothest, but supposedly has up to 3 frames lag. Gamemode 1 is just bob deinterlacing, which can be nice in games where the deinterlacer has a hard time (sly cooper for instance). Gamemode 2 is intermediate - it looks about as good as "auto' but only has 2 frames of lag. Being able to switch is really nice, as bob deinterlacing can be good in FPS games, but sucks for text and UI heavy games like Final Fantasy.  The other nice thing about the VP50 is that the sharpness of component input is adjustable. For games that have bad aliasing, turning down sharpness looks really good (final fantasy X for instance, or the first jak and daxter).

I haven't seen a reliable source on price, but it appears it went for about $3000 new. Now it's about 10% of that on ebay. The one I picked up had bad noise issues on the input side, filling the screen with blue streaks, and making it mostly useless other than for reviewing purposes since the noise was intermittent enough that I could judge how a correctly functioning VP50 would work. There are some risks in paying $300 for a 10+ year old device.

PS3 with PS2 hardware

Early (launch) PS3s can play PS2 because they have most (or all) of the PS2 hardware built in. The PS3 has HDMI out, and if you plug that into an HD TV you can select up to 1920x1080p as the output resolution. The PS3 doesn't do any magic at the PS2 level though - it just runs the ps2 hardware's 480i output through a built-in deinterlacer and upscaler. I found the output to be noticeably blurry, independent of settings. But interlacing artifacts basically disappeared, and aliasing was very low, because of the blur.

Both HDMI and YPbPr are supported. HDMI worked the best; I found that 720p and 1080p over YPbPr were not recognised correctly by my iScan HD+. Interestingly, you can use HDMI for video output and still use the sony "MultiAV" to output audio over RCA plugs. Handy if you are connecting to a computer LCD which does not support HDMI audio.

The PS3 will also work with games that support 480p, with sharper output presumably. Note that in the one case I tried, shadow of the colossus, 480p didn't actually look clearly better, and in some ways worse. But I find that hard to believe and presume it was entirely an anomaly.

Some downsides to the PS3 are: no built in way to plug your PS2 controllers in, and no built in way to use your PS2 memory cards (to transfer old save files). It appears that adapters exist for both of these issues. I'd be interested in suggestions in the comments section below.

The other big downside is that launch PS3s are hard to find, and have a reputation for dubious longevity. I don't know how true that is. A real ps2 costs about $20 on craigslist, and if it breaks, just get another. There's also the question of how compatible the PS3 is with ps2 games. Not all of them work, esp. if you buy the version that only has part of the ps2 hardware built in. Wikipedia has a fairly exhaustive list, and it seems that significantly more than half do work.

The big upside is you also have a PS3 out of the deal :-) It also plays PS1 games, just like the PS2.

Cost $600 in 2006, and now at least $100 used, probably more.

DVDO iScan HD+

The HD+ is clearly sharper than the PS3. There is a clear tradeoff however, because some of the interlacing also made it through, and there was another artifact, which shows up when there's a lot of motion - sharp edges appear blocky because in areas of high motion the HD+ eliminates interlacing by just doing line doubling. I think the algorithm is basically as follows: When the scene is essentially static, concatenate the first and second field together such that all of the 480i pixels are visible simultaneously. When motion exceeds a threshold, show just a single field at a time,(240 pixels, stretched vertically to fill the screen). This might sound horrible, but in practice it looks ok because it only applies it to regions with high motion. So the status bar, for instance, will stay sharp the whole time. This effect is somewhat masked by motion blur, but if the lines are high contrast enough (such as a black tile floor with white grout) it's quite visible. Unlike the VP50 there's only one deinterlace mode, so there's nothing to be done about these issues.

The other issue with the HD+ is that its default level of sharpening is too high, highlighting the lack of hardware antialiasing on the PS2. Unfortunately, they do not let you change the sharpness setting if you use the YPbPr input, which unfortunately is necessary to get the best PS2 image. To adjust sharpness you have to use composite which looks awful on the PS2, or S-Video, which looks ok except that color resolution is halved (but hey, that's not clearly bad since it helps with the aliasing). Another way to reduce the sharpness somewhat is to set the output to less than your panel's native resolution. Here the HD+ shines, much like the VP50, and is equally configurable.

The HD+ was made in the mid-2000s, and cost $1500 new. Now they go for less than $200 on ebay. It's clearly a premium device with loads of settings. It also has an extremely unintuitive interface, at least if you use the front panel (I don't have the remote). I was disappointed to find that the used one I purchased had extremely blurred & streaked VGA output suggesting that the analog display path had started to fail. I'm feeling pretty burnt buying the mid-2000s DVDO gear at this point. I wouldn't buy an AS-IS one.

DVDO iScan Pro

The iScan Pro output seemed "muddy". Not a technical term, I'm aware. Something like blurry and low contrast combined with a little bit of noise. Now, that sounds awful, but there are some distinct upsides. Interlacing was virtually invisible (on par with the PS3), and the lack of antialiasing was also well masked, and it's a bit sharper looking than the PS3. Though it is quite a bit older than the HD+, I find myself preferring it in games that are prone to aliasing problems. It's also dead simple to adjust - just a set of 6 knobs on the front for sharpness, brightness, etc. It has the same gotcha as the HD+ for YPrBr input though - you can't adjust the sharpness. Since it's an older device, it doesn't support anything other than 480i on the input side, though it does support  YPrBr, composite, or S-Video. It only outputs 480p over VGA, letting your LCD do the upscaling. Which seems to be fine.

Not supporting 480p is a real bummer though, since that really improves the appearance of the games (zero interlacing issues, which is after all most of the reason for this post in the first place). Perhaps your TV has decent support for 480p and you can just switch cables depending on the game. Or have two PS2s, they are that cheap after all.

The Iscan Pro was about $1000 in 2000, and now goes for around $100 on ebay.

LKV7000 / HD Box / GBS8220 

The final choice; both cheapest and something you can still buy new. The output looks kind of like the iScan Pro, but even muddier. Aliasing issues were masked very well, but interlacing was still visible at times, unlike the iScan Pro. Not so often as to be a problem, but definitely noticeable during high motion. I used this device for a year, and I got very used to it, so for the price it's a pretty good option, but it's also clearly the least good. Plus, mine has a strange green cast which I've occasionally heard other people complain about. Not clear if it's an intermittent manufacturing issue, or a universal problem that not everybody notices. It only supports YPbPr input, but that's fine for PS2 users. It supports 480p, and looks really good in that mode (better than the iScan Pro on 480i for sure). You can combine the two devices somewhat easily, because the LKV7000 has VGA passthru that is active when the YPbPr cable has no signal, but you'll need two PS2s, or to swap cables. 

The interface is also horrible. 3 hard to reach buttons on the back that don't properly debounce, so when you push one once you get anywhere from 0 (oops didn't press hard enough) to 4 effective button presses. Once you've found the settings you like, there's not much need to change them, though sometimes I like tweaking the sharpness. 

Conclusion (!?!)

I can confidently say that the LKV7000 is the least good solution, though not without merit. While I claimed the list above was ranked from best to worst, it's not entirely true because the ideal device depends at least some on the game. For instance, Shadow of the Colossus has horrible aliasing. It looks best on the iScan pro and VP50 for that reason, with the LKV7000 coming in 3rd. The HD+ highlights the aliasing to a painful degree, while the PS3 is somewhere in the middle. For Jak II, the PS3 is good, but is definitely soft looking, whereas the HD+ keeps everything sharp and the interlacing issues are minimal (and eliminated if you switch to 480p). Aside from the price, the VP50 really is the best choice because of how configurable it is, and the adjustable sharpness setting. But that price is certainly hard to ignore, esp. when combined with the reliability issues I have seen. That leaves the HD+ as a pretty tempting runner up since it's not so expensive and still pretty tweakable, so I'd probably go with it, except that the PS3 is cheaper and plays PS3 games. So really it's a toss up. 

Except for this: none of these solutions look as good as a CRT. If you can, go that route. It's a shame that now that we have high speed LCDs (240hz according to marketing, at least) that we can't just emulate the interlaced display of a CRT properly, and display 480i as interlaced pixels, drawing half the screen at a time and leaving the alternate lines black.

Also, thinking out of the (black) box here, maybe use an Xbox instead of a PS2. Many of the games were cross-platform, and most xbox games supported 480p. Now even the lowly LKV7000 is good enough since it's the deinterlacing that's the hard part, not the digitizing component input & upscaling.

Finally, I would like to acknowledge that all of this blather is in some sense derivative of http://retrogaming.hazard-city.de/, which reviewed all this equipment too (that's how I found out about these devices in the first place). The opinions here all mine, however, and are based on my actual experiences, offering a 2nd datapoint from fudoh's. 

Hangout was designed to look pretty, not be usable. There's a lot of wasted space in the layout.

I spend at least 20% of my Android time chatting on hangouts with friends and family. Every time I open it on my phone I'm struck by how badly designed it is. Lots of pixels are devoted to either blank open space, or options that hardly ever get used. Did anybody bother to test this design on something smaller than a (phab/tab)let?

Here's a quick mockup showing how much more of the conversation could be shown on a 5.1" galaxy S7 with no loss of useful features. Here the percent increase in visible text is significant, but not as much as on many other phones, such as my Moto X2 which, despite having a 5.2" display has significantly less usable space due to the onscreen back/home/recent tasks buttons.


What I've done should be obvious, here's the justification:

The green header (magic bar) has been made half as tall. Active yesterday is frankly optional and could be eliminated, but getting rid of the redundant go back arrow leaves enough space for it to remain. Last active arguably should be shown down in the conversation view next to to the (j) icon. Either way, no excuse for hiding so much of the current conversation.

The second "magic bar" inside the "write a message" area contains useful but rarely used options. There's absolutely no reason why they could not be put on the upper magic bar, under the [...] menu. The whereami button is legitimately useful, and perhaps deserves to be on the main magic bar, the rest can go under [...]. Maybe you are the type to use lots of emoji's so perhaps you would mind the placement of the emoji icon in the [...] menu? Need I remind you that the keyboard has two emoji buttons of its own? Alternatively, the emoji icon could stay visible in the "write a message" area until you actually start typing.

This is all a general symptom of valuing pretty-(stylish?)-at-a-glance over useful-all-the-time. And a small dose of "easy to discover", since hiding the 2nd set of magic buttons under the menu does make discovery slightly harder. So, no big deal. Google, give us the option under settings to enable a compact view, for goodness sake. This gives you "pretty" and discoverable to start out with, and provides usability for your actual users too.

It's really too bad that hangouts no longer supports xmpp or the 3rd party api, or I'd write a simple client that didn't suck so bad. Given that there's no advertising in hangouts, it wouldn't even lose Google any money if people prefered my app over theirs.

Inverted camera hardware mod for Sony PS2 dual-shock controllers: for purchase!!

I grew up on inverted camera controls (joystick forward to look down, etc), but for some reason there are games that don't offer inversion as a toggleable option. Very frustrating, because once you adapt to a control scheme it's hugely distracting and difficult to switch to another. I would even say it makes the games unplayable. My solution to this problem is to rewire the Sony dualshock2 controller so that the inversion happens at a hardware level. To "switch" it on and off you have to swap controllers, which is a pain, but so much better than not having inverted camera. To cut to the chase, now that I've figured out how to do this, I'm offering my services to modify your dual-shock controller to be hardwired to inverted too.

To be fair, it's all about what you are used to. Once you grow attached to inverted (or uninverted) it just feels natural and all other schemes feel wrong. An inverted dualshock controller merely swaps what is reported to the console. E.g. when you push the joystick forward it sends the signal that it was pulled back. So an inverted controller can un-invert a game that only offers inverted camera, if that's your preference.

The form of inverted camera I prefer is inverted in both X and Y. That means pushing the stick forward shifts the view down (Y inversion). X inversion means that pushing the stick left turns the view to the right. Both X and Y inversion feel especially logical in 3rd person perspective games, where the camera "rotates" around the player.

Either X, or Y, or both can be hardwired inverted. A lot of games offer Y inversion as an option, but then don't invert X, so IMHO the most useful rewiring of the dual shock controller is just inverting X on the right joystick. I can invert either joystick or both. It doesn't really matter much in terms of complexity. (In fact the easiest is to invert x and y of both left and right joysticks; unfortunate, since that's not particularly useful).

A partial list of unconfigurable games that become playable with a hardwired inverted dual-shock controller: Red Dead Revolver, Ironman, Chicken Little: ace in action. There are many more. Of course there's a completely separate list of unconfigurable games made playable if you are the type that don't like inverted camera.

I'm offering my services for $30. That's actually not a good financial return on my time but this is a issue I feel fairly passionate about, and I'm really pleased that I figured out how to do it. For that price you need to send me a genuine Sony PS2 dual-shock controller to have moded. Please make sure it has plenty of life left in it. You can also do it yourself by opening up a PS2 controller, cutting some traces, and soldering new ones. It's not hard, just time consuming, but if you can solder it's totally worth it. I'd provide detailed instructions here but I've seen the inside of a few PS2 dual-shock controllers and each were different! The key is that each joystick has 3 pins for each axis. You need to swap the voltage between the two outer pins.

You can email me for more details/shipping address with the form at the bottom of this page.

What made the Amiga special? A 5-star review of The Future was Here

This is a review of The Future Was Here: The Commodore Amiga (Platform Studies), a book I enthusiastically recommend.

Growing up I read many times about the amazing powers of the Amiga, particularly for gaming. I always wondered what it had that my 386 didn't. Turns out by then my 386 was probably a better computer (combined with a Sound Blaster and a Super-VGA card) than most Amigas, albeit at a much higher price. Prior to that generation of PC clones the Amiga had a legitimate lead, however, even without factoring in the price.

The Amiga's advantage was special purpose hardware for graphics and sound that allowed very impressive visuals if you were willing to work within the constraints (which were significant). An illustrative example: scrolling the background at reduced speed relative to the foreground was implemented just by changing the offset in video RAM that the display drew from. This would have scrolled everything except for a clever trick: the background used a limited palette that didn't overlap with the colors used for the foreground, and you could specify different starting offsets for different colors (technically, bit-planes). This kind of trick allowed very fancy, multi-layered games way before CPUs were fast enough to draw each frame of animation from scratch. By the days of the 386, however, CPUs had gained a lot of speed, allowing you to draw much more of the screen on each frame, offering the flexibility to go way beyond the hardware tricks of the Amiga.

If you found that interesting, then you will enjoy the Future was Here. While some technical details -are glossed over, by-in-large it makes clear why the early Amiga was so much better than the early PC, and why the Amiga was eventually outclassed by the much more generalist IBM PC clone market. It also has a lot of interesting history about the rise and fall of the Amiga, and a nice survey of what kinds of software it was able run, often way before the other computers of the day had anything comparable. Always wondered what was so "deluxe" about Deluxe Paint? Or what the Video Toaster was? It's all here. I do wish for a little more technical detail, but to be fair no other book out there comes close to this one in describing just what made the Amiga special. If you read just one book about the hoops early programmers had to jump through, this is the one.

The best open-world 3D platform/adventure games of all time (2017 edition)

I'm a big fan of Zelda, Mario, and Ratchet & Clank. Though each are very different, they all share a heavy emphasis on exploration, world building, and puzzle solving. Combat plays an important role, but not the primary role, unlike a beat-em-up.  If that description is too nebulous, just look at the list below. I'm not trying to make a philosophical claim about the existence of this category, just to help folks find games they may not have played and would enjoy. I will acknowledge that nostalgia plays a role in some selections, but I'm trying to rank these according to modern sensibilities, at least in terms of gameplay (the graphics of older games is of minimal concern to me as long as it doesn't hamper gameplay).

These are ranked from all-time-favorite to still-worth-playing but-only-if-you-really-like-these-kind-of-games. Note that I take my time on acquiring gaming hardware until it's very long in the tooth (and super cheap!!) so although this list may be written in 2017, none of these games were released even remotely close to that. The newest might be 10 years old??

Legend of Zelda, Ocarina of time (N64)

Nostalgia plays a role here, but this game is still amazing. The world is huge and exploring it feels like a real adventure where you get to decide where to go next. The slow evolution of your character's abilities, though trite (especially today!), makes it feel like you are growing with the game. Combat is only moderately challenging, but never devolves into a button masher. The dungeons are full of puzzles, and are at least moderately varied. The controls are perfect. Graphically, this game is extremely dated, but the game play is not. And the graphics are not so bad as to get in the way of the game, though it probably helps that I first played this when it was relatively new. There are many remakes on recent Nintendo platforms, or you can easily play with a free emulator on a PC. Though the N64 controller was pretty different from the dualshock design that's pretty much swept the console/pc world, so it can be hard to find a elegant control scheme. 

Ratchet & Clank (PS2)


This is a great series, but the first game is arguably the best.  It's a "puzzle shooter", in that there are a huge number of guns that each behave in distinct ways. Half the challenge is deciding which would be best for the current situation. It's also a first-class platformer with lots of running, jumping, and exploring. Each level typically has several paths to explore, though to finish the game you will have to play them all, so it's not as open as a zelda game, but the design does a good job of hiding any linearity. Much like zelda your character gets more and more powerful, meaning that you can go back to earlier levels to complete challenges that were impossible before. There is a tiny bit of hidden stuff, but for the most part there are no secrets. Just blast your way through the levels and when everything is dead you win. Graphically, the game still shines; with a cartoons sci fi aesthetic. The game play is also up to modern standards, though you will find yourself repeating parts of levels more than you might like because you didn't get far enough to reach the continue point.

Mario 64 (N64)

Nostalgia may also play a role in this pick, given its age. Certainty, as the first open-world 3D platformer, it deserves to be on this list for historical reasons. And frankly, it's hard to imagine that you haven't played it, so maybe I shouldn't belabor the point much. But part of the reason to go into so much detail on the first few games is to help define what this list is about so I will spill at least a few characters. Mario 64 succeeds for several reasons. Unlike the earlier Mario games, each level has a series of challenges to complete, keeping gameplay more varied; there's a level select stage, so it's ease to jump (heh) around to different levels when you get stuck; most of the levels are fairly open and exploration oriented, rather than linear. Keeping with the Mario tradition, there's lots of secrets to discover and all kinds of tricky jumps to execute, and combat plays very little role except for bosses. It really sets the standard for pretty much all mario games that have followed. I find the controls just slightly less smooth than in later games, but perhaps that's because I played on an emulator, using a dual-shock style controler. The graphics are very crude by any standard, but don't hold the game back much. If you haven't played it, I suggest that you do for historical interest - you'll be shocked how much of the mario style was established so long ago.

The rest...

Having established the pattern of what I'm going for here, I'm going to go for more short and sweet descriptions of games; as always google for further details.


Jak and Daxter: the precursor legacy (PS2)

A really pretty "gather the magic orbs" kind of game, ala Spyro. Lots of platforming, and good level design. 

Mario Sunshine (GameCube)

What if Mario was a FPS? Would he have a gun, or a power-washer backpack that is as good at cleaning away black sludge as it is giving short hover assists for tricky jumps? Well that sounds like a weird mashup, but the game is actually quite fun. There aren't that many open worlds to explore; instead each "overworld" also has a bunch of fairly linear "challange" levels which are kind of like 3D versions of NES mario. I feel like it was kind of short.

Zelda: The Windwaker (GameCube)

Ever felt like Zelda was too epic and didn't feature enough watersports? This one is for you. I've heard that it's only got about 10 hours of traditional zelda gaming, but I haven't played it recently so that might be an exaggeration. I do recall a lot of sailing between islands that was only fun the first 200 times. The islands themselves are traditional zelda overworlds with traditional dungeons. Since there aren't that many zelda's it's still worth playing but the bang for your buck is pitiful. 

Mario Galaxy (Wii)

The gimmick here is that some levels are tiny planets that you can circumnavigate in a minute or two. It's large, it's open ended, and it's the mario you know and love from 64. For some strange reason I have fonder memories of the shooter mario (aka sunshine), though. But it's very solid

Spyro the dragon (PS1)

I'm not sure of the history of the "collect all the thingies" genre, but this is one of the best early examples. Every level has 400 gems. There are weak monsters wandering around that make it slightly hard to get all the gems, but mostly this game is about exploration, tricky jumps, and figuring out the path to platforms that cannot be reached directly It makes the most of a few very simple gameplay mechanics. I found it surprisingly sublime, and was tempted to put it higher on the list, but it is such a basic looking game with such repetitive gameplay that it found it's way down here. It looks much better on a PS2 with texture smoothing on.

Ratchet & Clank Going Commando (PS2)

More Rachet & Clank. Slightly heavier emphasis on the run and gun 3rd-person shooter aspect of the game, and less on the platforming and exploration, but not really enough to change the flavor of the game.A great looking game and a solid choice if you liked the original.

Jak II (PS2)

Jak and Daxter made over to be a lot more like Ratchet and Clank. The guns are much fewer and less interesting than R&C. The collect the thingies bit from the first game is almost entirely gone; instead you just have to get to the end of each level (many of which are rather linear, but well disguised) . Way, way, too hard for its own good, with lots and lots of replaying each level because you died.  I'm sure I died over 100 times on some levels. I would rate this one much higher if it didn't have that going on. It looks fantastic, and is a lot of fun until the difficulty level gets ramped up. I don't care too much about plot line typically, but man this one is hard to follow and there's a lot of it. Playing Jak and Daxter first helps, but I kind of think they meant for it to be confusing.

Tak and the power of the JuJu (PS2)

A collect all the thingies game, but with more interesting puzzles than most, and pretty good graphics. Sort of a Jak and Daxter + Spyro + something with puzzles + "humor".  Sometimes frustrating. Combat has a very strange place in this game - it can be hard, but you come back to life after dying without losing any progress at all. I think they could have skipped combat altogether or made it easier but given death some actual consequences. Sometimes I get lost in the levels because they are a bit visually repetitive.

Zelda Twilight princess (GameCube/wii)

Felt pretty linear for a Zelda. Otherwise sold, typical zelda style game.

Spyro: Legend of the Dragon (PS1)

This game is third in the series, and looks so much better than the first Spyro. Some of the levels approach PS2 level complexity, though certainly not ps2 level graphics. It might be worth seeing just as a testament to what a well-programed PS1 can do; I think it's easily one of the best looking 3D games for the system, esp. with PS2 texture smoothing turned on. Sadly, the sublime simplicity of "collect all the thingies" has been somewhat diminished here, though not as badly as in #2 (Ripto's Rage). Though there are still secrets and tricky to reach areas, they are much less significant than in #1. While the boring challanges of #2 have been dropped, in their place are sub-levels with different playable characters, such as a monkey with raygun, or a kangaroo that can triple jump. None are as smooth playing or as well-thought out as spyro, but they are moderately fun to play. 

Ratchet & Clank up your arsenal (PS2)

The continued evolution of R&C away from its platforming roots and towards being a 3rd person shooter. Still has a ton of interestingly different weapons, and still has plenty of platforming, so I still recommend it, but not as much as the 1st or even the 2nd of the series. 

Starfox Adventure (GameCube).

Much more Zelda than Starfox. An odd game that got it's Starfox branding late in life. Somewhat linear, and a too much emphasis on combat, but still a fun Zelda-alike.

Spyro: Ripto's Rage (PS1)

#2 in the series, uses the same engine as #3 reviewed above. Gameplay is disappointing though.  The, the sublime simplicity of "collect all the thingies" has been traded in for a bunch of varied challenges like animal herding or killing all the monsters. Though challenging they don't tend to be fun. Reminds me of how Mario 64 introduced reusing each level 8 times, but requiring different tasks each time you return. The tasks are less fun but at least there are only 3-4 per level here. You can still collect all the gems, but there is no real in-game motivation plus they are not hidden very cleverly.

Games I haven't played but should probably be on this list

For being written in 2017 this list is horribly dated. Even I know of many games that should be on this list (and even own some of them), but haven't played them personally yet. Some are listed below. I'd be eager for suggestions for more in the comments section.

Mario Galaxy 2
Zelda Skyward Sword
Zelda Majora's mask
Jak 3

Adventure/platform games that are overly linear to be on this list

 Sly Cooper and the Thievius Raccoonus
All crash bandicoot games on PS1 and PS2.

The best looking PS2 output on LCD displays: retro upscaling and deinterlacing in the digital age

PS2s were built with CRT TVs in mind. They look best on those. If you can, use a CRT connected via  a YPbPr (component) cable. There are two reasons.

PS2 games are mostly output in 480i (480 pixels of vertical resolution, with 240 pixels painted each frame; first the even lines, and then on the next frame the odd ones). In between frames the game image is updated, so when there is lots of motion the odd and even lines will show significantly different views. But because CRT pixels fade quickly, you almost never see the disagreement. Because LCDs have high persistence the even and odd lines are visible at the same time, and when there is lots of motion the result is ugly. If you happen to have a PS2 game that supports 480p (progressive, as in not interlaced), put in that mode and everything will look a lot better on your LCD.

The other issue is that the PS2s doesn't do anti-aliasing by default so sharp edges can look pixelated on an LCD. This is particularly bad in 3D games, and not so much of an issue in 2D games (of course, >90% of games are 3D). On a CRT this issue is partially hidden by the fact that image is blurred a bit by TVs hardware (unavoidably). This blurring is due to the amplifier that drives the cathode ray which cannot make large transitions (say, black to white) instantaneously, and thus spreads the change over a couple pixels. Small changes in brightness/color require less change in the amplifier gain, and thus are displayed more faithfully. This is exactly what you want for a "low-fi" antialiasing . You could turn down sharpness on your LCD display, but that will make everything blurry, which is crappy antialiasing.

I realize this post would be 10 times better with pictures, but it turns out to be nearly impossible to take representative photos of an actual LCD or CRT. So I'll just give my personal experiences, from best to worst.

PS3 with PS2 hardware

Early (launch) PS3s can play PS2 because they have most (or all) of the PS2 hardware built in. The PS3 has HDMI out, and if you plug that into an HD TV you can select up to 1920x1080p as the output resolution. The PS3 doesn't do any magic at the PS2 level though - it just runs the ps2 hardware's 480i output through a built-in deinterlacer and upscaler. I found the output to be noticeably blurry, independent of settings. But interlacing artifacts basically disappeared, and aliasing was very low, because of the blur.

Both HDMI and YPbPr are supported. HDMI worked the best; I found that 720p and 1080p over YPbPr were not recognised correctly by my iScan HD+. Interestingly, you can use HDMI for video output and still use the sony "MultiAV" to output audio over RCA plugs. Handy if you are connecting to a computer LCD which does not support HDMI audio.

The PS3 will also work with games that support 480p, with sharper output presumably. Note that in the one case I tried, shadow of the colossus, 480p didn't actually look clearly better, and in some ways worse. But I find that hard to believe and presume it was entirely an anomaly.

Some downsides to the PS3 are: no built in way to plug your PS2 controllers in, and no built in way to use your PS2 memory cards (to transfer old save files). It appears that adapters exist for both of these issues. I'd be interested in suggestions in the comments section below.

The other big downside is that launch PS3s are hard to find, and have a reputation for dubious longevity. I don't know how true that is. A real ps2 costs about $20 on craigslist, and if it breaks, just get another. There's also the question of how compatible the PS3 is with ps2 games. Not all of them work, esp. if you buy the version that only has part of the ps2 hardware built in. Wikipedia has a fairly exhaustive list, and it seems that significantly more than half do work.

The big upside is you also have a PS3 out of the deal :-) It also plays PS1 games, just like the PS2.

Cost $600 in 2006, and now at least $100 used, probably more.

DVDO iScan HD+

The HD+ clearly had the sharpest image of all the solutions I tried. There is a clear tradeoff however, because some of the interlacing also made it through, and there was another artifact, which shows up when there's a lot of motion - sharp edges appear blocky because in areas of high motion the HD+ eliminates interlacing by just doing line doubling. I think the algorithm is basically as follows: When the scene is essentially static, concatenate the first and second field together such that all of the 480i pixels are visible simultaneously. When motion exceeds a threshold, show just a single field at a time,(240 pixels, stretched vertically to fill the screen). This might sound horrible, but in practice it looks ok because it only applies it to regions with high motion. So the status bar, for instance, will stay sharp the whole time. This effect is somewhat masked by motion blur, but if the lines are high contrast enough (such as a black tile floor with white grout) it's quite visible.

The other issue with the HD+ is that its default level of sharpening is too high, highlighting the lack of hardware antialiasing on the PS2. Unfortunately, they do not let you change the sharpness setting if you use the YPbPr input, which unfortunately is necessary to get the best PS2 image. To adjust sharpness you have to use composite which looks awful on the PS2, or S-Video, which looks ok except that color resolution is halved (but hey, that's not clearly bad since it helps with the aliasing). Another way to reduce the sharpness somewhat is to set the output to less than your panel's native resolution. Here the HD+ shines. It supports 20+ resolutions and then you can tweak them in single pixel increments to create resolution never before seen by man (or at least your LCD). Pro gear can be fun sometimes.

The HD+ plus supports pretty much every analog input known to man, and also lots of video formats including 480p, which makes for zero interlacing artifacts. Doesn't help with the aliasing issue tho.

The HD+ was made in the mid-2000s, and cost $1500 new. Now they go for less than $200 on ebay. It's clearly a premium device with loads of settings. It also has an extremely unintuitive interface, at least if you use the front panel (I don't have the remote). I was disappointed to find that the used one I purchased had extremely blurred & streaked VGA output suggesting that the analog display path had started to fail. There are some risks in paying $200 for a 10+ year old device.

DVDO iScan Pro

The iScan Pro output seemed "muddy". Not a technical term, I'm aware. Something like blurry and low contrast combined with a little bit of noise. Now, that sounds awful, but there are some distinct upsides. Interlacing was virtually invisible (on par with the PS3), and the lack of antialiasing was also well masked, and it's a bit sharper looking than the PS3. Though it is quite a bit older than the HD+, I find myself preferring it in games that are prone to aliasing problems. It's also dead simple to adjust - just a set of 6 knobs on the front for sharpness, brightness, etc. It has the same gotcha as the HD+ for YPrBr input though - you can't adjust the sharpness. Since it's an older device, it doesn't support anything other than 480i on the input side, though it does support  YPrBr, composite, or S-Video. It only outputs 480p over VGA, letting your LCD do the upscaling. Which seems to be fine.

Not supporting 480p is a real bummer though, since that really improves the appearance of the games (zero interlacing issues, which is after all most of the reason for this post in the first place). Perhaps your TV has decent support for 480p and you can just switch cables depending on the game. Or have two PS2s, they are that cheap after all.

The Iscan Pro was about $1000 in 2000, and now goes for around $100 on ebay.

LKV7000 / HD Box / GBS8220 

The final choice; both cheapest and something you can still buy new. The output looks kind of like the iScan Pro, but even muddier. Aliasing issues were masked very well, but interlacing was still visible at times, unlike the iScan Pro. Not so often as to be a problem, but definitely noticeable during high motion. I used this device for a year, and I got very used to it, so for the price it's a pretty good option, but it's also clearly the least good. Plus, mine has a strange green cast which I've occasionally heard other people complain about. Not clear if it's an intermittent manufacturing issue, or a universal problem that not everybody notices. It only supports YPbPr input, but that's fine for PS2 users. It supports 480p, and looks really good in that mode (better than the iScan Pro on 480i for sure). You can combine the two devices somewhat easily, because the LKV7000 has VGA passthru that is active when the YPbPr cable has no signal, but you'll need two PS2s, or to swap cables. 

The interface is also horrible. 3 hard to reach buttons on the back that don't properly debounce, so when you push one once you get anywhere from 0 (oops didn't press hard enough) to 4 effective button presses. Once you've found the settings you like, there's not much need to change them, though sometimes I like tweaking the sharpness. 

Conclusion (!?!)

I can confidently say that the LKV7000 is the least good solution, though not without merit. While I claimed the list above was ranked from best to worst, it's not entirely true because the ideal device depends at least some on the game. For instance, Shadow of the Colossus has horrible aliasing. It looks best on the iScan pro for that reason, with the LKV7000 coming in second. The HD+ highlights the aliasing to a painful degree, while the PS3 is somewhere in the middle. For Jak II, the PS3 is good, but is definitely soft looking, whereas the HD+ keeps everything sharp and the interlacing issues are minimal (and eliminated if you switch to 480p). Of the devices, the HD+ certainly offers the most options, tweaks, and supported formats, so I'd probably go with it, except that the PS3 is cheaper and plays PS3 games. So really it's a toss up. 

Except for this: none of these solutions look as good as a CRT. If you can, go that route. It's a shame that now that we have high speed LCDs (240hz according to marketing, at least) that we can't just emulate the interlaced display of a CRT properly, and display 480i as interlaced pixels, drawing half the screen at a time and leaving the alternate lines black.

Finally, I would like to acknowledge that all of this blather is in some sense derivative of http://retrogaming.hazard-city.de/, which reviewed all this equipment too (that's how I found out about these devices in the first place). The opinions here all mine, however, and are based on my actual experiences, offering a 2nd datapoint from fudoh's. 

Can you repair a scratched CD with plastx: empirical tests

I have some PS1 games that I purchased used. Unsurprisingly, 20 years on the resale market hasn't been kind to them. I purchased a cheap disk polisher (monoprice disk repair kit, which is advertised to "clean 99% of all scratches"), but my experience wasn't that great for fixing the PS1 games. I did fix one PS2 DVD that wouldn't play, but mostly it didn't seem to help. So I decided to try other cleaning solutions than provided with the kit, and to run them much longer than the 3 minutes suggested.

Here are my results with Plastx, an automotive plastic cleaner advertised primarily for headlights.

I tried several PS1 CDs, and none became playable. But perhaps I just wasn't running the polisher long enough. So used a Windows program (nero DiscSpeed) to get a summary of the error rate to see if it was improving at all. PS1 CDs are after all just regular data CDs, so my PC should serve as proxy for the PS1, although I've found the DVD reader in my laptop seems to be better at reading scratched disks than my PS1/2s.

Here is the scan result before, on a reasonably badly scratched CD (quake 2).



And here is the result after running the machine for 20 minutes:























The error rate did go down, but less than 1%, which may well be the margin of error of this test. Conclusion: 20 minutes of high speed buffing with plastx does not repair a scratched CD.

Note that these scratches were of medium depth - the disk will load on my ps2. My logic here is that if the scratches are mild-medium and the cleaning can't fix them, then deeper scratches won't be fixed either, as empirically demonstrated on disks that would not load (but without pretty plots, since I didn't use Nero to scan them before and after cleaning).

Now maybe if I used a stronger buffing agent to remove more plastic, and then finished with plastx, I might have better results. I hope to try that next, but in the mean time I'm interested in hearing anybody else's opinion.

Is the DVDO HD+ any good for playing PS2 games on an LCD? Svideo tests.

LCD tvs can display older video formats, but usually do a pretty bad job compared to a real CRT. This is particularly true for retro video game systems, which were games were designed to look their best with some blur (and scanlines)!

Here, I look at the DVDO HD+ deinterlacer for playing playstation 2 games. In my opinion, the output can look *too* sharp when using component cables, so here I use s-video. Check out the labels at the end of this post at the end for comparison photos from other devices.

x-man copyright screen has no motion, so deinterlacing should be at it's very best, and it is:

x-man title screen has continuous background motion, so deinterlacing should be much harder. Still looks good, but the logo is much more jagged:

jack II title screen has jagged edges around the text, but is relatively soft in s-video mode:

shadow of the colossus suffers from very jagged edges. In svideo mode they are not so obvious:

Whole house fans

First we tried a Master Flow 6000 CFM 30 in. Belt Drive Deluxe Whole House Fan with Shutter. 

 It looked to be well built, but we were a little unhappy by the low-frequency noise it produced (I would call it "choppy", which eventually convinced us to return it. Not so loud that you couldn't carry a conversation, to be sure, but annoying as a background sound while reading or using a computer, at least to me. This was with zero constraints airflow on the intake or output sides of the fan, they warn you it could be louder once it's installed and there's a limit on airflow.

 Power use was 380 watts at 6000cfm; at the lower speed it was 290 watts.

Then we tried a MaxxAir 42 in. Industrial Heavy Duty 2-Speed Belt Drive PRO Drum Fan. Not really meant as a whole house fan, but if you box it in, why not? Slightly quieter, and it moved more air too (6000 cfm vs 95000 cfm). At 9500 CFM it drew 500 watts. At 13000CFM it drew more, I think about 750 watts, but I don't recall for sure.

Email me

Name

Email *

Message *